STEAM Clinic in Malta

Share

Published on:

November 13, 2023

Categories:

Tags:

On 10 August 2023, the University of Malta team conducted a workshop for Higher Education Students. Led by EU Project Officer Simeona Sevdalinova and Science Communication Office Director Dr. Edward Duca, the session underlined the importance of integrating STEAM education and creativity into science education.

Utilizing the CREATIONS pedagogy, the team transformed existing STEM activities, focusing on constellations and mythologies, into dynamic STEAM experiences. This approach aimed to foster interdisciplinary thinking and enhance students’ interest in both STEM and arts subjects. During the workshop, these activities served as a foundation for the creation of additional exercises. Participants learned about constellations and basic astronomy concepts through storytelling and other creative avenues.

Through collaborative efforts and co-creation, the participants successfully converted a STEM activity into a STEAM endeavor. The resulting STEAM workshop was showcased at the Science in the City Festival in Malta on 29 and 30 September, reaching an audience of over 1000 people and effectively bridging the gap between science and the arts.

Similar Stories

November 26, 2024
In the latest issue of the OStogether Newsletter discover key milestones, resources, and upcoming events that showcase the impact and future of Open Schooling. Get ready to discover policy briefs from the MULTIPLIERS, Road-STEAMer and SLEs projects, the MULTIPLIERS White Book, Spirit of the Forest Comic, a Open University’s multilingual tool, new COSMOS publication, new research on teachers’ competencies to integrate Augmented Reality into education and much more!
October 9, 2024
STEAM educational approaches can greatly benefit the development of digital skills. Drawing on Road-STEAMer’s preliminary results, our latest policy brief “Time for Bold Choices” outlines the main tenets of a STEAM framework, provides practical examples of what works well, and suggests ways in which STEAM can be mainstreamed in the EU’s Digital Education Action Plan and other policies aimed at boosting digital skills.
September 23, 2024
Elisabeth Unterfrauner and Claudia Magdalena Fabian from ZSI argue that including the ‘A’ standing ‘arts’ and creative approaches in STEM education and transforming it to STEAM education can have the desired effect: making education more inclusive, increasing scientific understanding, and fostering a positive attitude towards science, and developing skills needed for facing a world with complex challenges.
Share via