Resources
From studies and analyses to policy documents, toolkits, stakeholder engagement guides and smart practices, the Road-STEAMer project develops a wealth of useful material in STEAM education and policy with an emphasis in using art and creativity elements to deliver the Science, Technology, Engineering and Mathematics curriculum.
Deliverables marked with an asterisk (*) are pending approval by the EC.
Sustainable STE(A)M Practices: A quick guide*
Effective STEM/STEAM practices are frequently overlooked following their implementation or upon the conclusion of funded projects. Within the framework of the Road-STEAM project, Ecsite is supporting STE(A)M practitioners engaged in developing such initiatives, by creating a concise guide on sustaining STEAM practices. This guide emphasises strategies for exploitation and sustainability through targeted activities and innovative approaches.
The Third Road-STEAMer Infographic: 2nd Policy Brief*
This infographic visualises the key concept of the Road-STEAMer 2nd Policy Brief, outlining the main features of STEAM in Road-STEAMer, stating policy reccomendations, and providing useful example of projects including STEAM in digital education.
Road-STEAMer 2nd policy brief: Time for bold choices*
Drawing on Road-STEAMer’s preliminary results, this document outlines the main tenets of a STEAM framework, provides practical examples of what works well, and suggests key elements to incorporate into the ongoing review of the EU’s Digital Education Action Plan.
Analysis of STEAM policy
gaps and needs*
The aim of this policy gap analysis is to examine to what extent existing educational policies promote and support effective STEAM education as defined in the Road-STEAMer project, exploring how current educational policy making in Europe relates to STEAM education and its desired characteristics.
Report on real-life use-cases*
The document provides detailed descriptions on implementation and results of the ‘participatory action research workshops’ organised throughout the project. The goal of these events was to capture how the identified Road-STEAMer criteria for STEAM practices emerge in the various contexts of education delivery.
Mapping of existing STEAM practices
This Report presents the landscape of STE(A)M (Science, Technology, Engineering, Arts, and Mathematics) practices in Europe. The overview was built based on the outcomes of bibliographic studies previously conducted, which also led to the definition of the 7 criteria we identified.
Analysis of conditions and requirements for STE(A)M*
This Report examines practical considerations and necessities for effectively implementing STE(A)M practices in education. Key aspects considered include curriculum development, teacher training and professional development, and school management and leadership, all crucial components of educational innovation that must be carefully evaluated to outline essential conditions and requirements for integrating and mainstreaming STE(A)M practices in education.
Policy Context for STE(A)M*
This Report provides a policy analysis and the current landscape of STE(A)M (Science, Technology, Engineering, Arts, and Mathematics) policies in Europe. Specifically, it examines policy initiatives and targeted strategies implemented by various European countries to promote innovation and interdisciplinary education.
The First Road-STEAMer Conceptual Framework
This report outlines a comprehensive conceptual framework for STEAM and aims at investigating the use of artistic approaches to STEM involving creative thinking and applied arts (the ‘A’ in STEAM), the need to encompass the world of technology and everyday life aspects which are not always clearly related to science, and reasons why STEAM can prove useful in the socioeconomic context we analysed in order to address the identified needs.
The First Road-STEAMer Infographic: Criteria for STEAM Practices
This infographic outlines a set of criteria the Road-STEAMer project has identified to map and analyse STEAM practices in Europe. Equity was identified as an underlying principle and value that supports all STEAM practice and is therefore an all-pervading criterion. The key criteria identified were Collaboration, Disciplinary inter-relationships, Thinking-making-doing, Creativity, Real-world connection, and Inclusion / Personalisation / Empowerement.
Road-STEAMer Participatory Methodology
This policy brief outlines the framework guiding consortium-stakeholder interactions across work packages, steering the dialogue on STEAM context, policy analysis, practices, and roadmap synthesis. Aligned with communication efforts, it fosters a dynamic Road-STEAMer community, connecting our project with diverse audiences beyond its boundaries.
The First Road-STEAMer Policy Brief
This policy brief outlines all the challenges faced in STEM sectors in Europe such as lack of skilled employees and the persistent underrepresentation of women and marginalised groups in these fields of employment. During the first project year, we identified four main areas for policy recommendations to address these STEM-related issues. Key areas to prioritise are encouraging the uptake of STE(A)M careers, increasing diversity in these sectors, enhancing science and arts literacy, and aligning education with tomorrow’s societal needs.
Research Framework
This report outlines criteria for the Road-STEAMer project to map and analyze STEAM practices in Europe. It used participatory methodology, analyzed literature and projects, and categorized them based on key focus areas. A co-creation workshop refined the criteria, with equity as a fundamental principle. The key criteria include collaboration, inter-relationships, creativity, real-world connection, and inclusion.
STEAM context, concepts and conditions:
Socio-economic context and relevant needs
This document focuses on the socio-economic context and needs for STEAM in education in Europe. The exploration of these needs and contexts is methodologically based, firstly, on desk research including literature review and secondary data analysis and secondly, on a co-creation workshop with consortium members.
The Road-STEAMer Community
This work describes how the Road-STEAMer Community of stakeholders is being formed and managed by applying the participatory methodology and drawing on extensive networks and numerous previous and running projects and initiatives in STEAM education and beyond with strong stakeholder engagement elements